Exam Supervisor Simulator · students and their animations

Student Characters

The classroom is now filled with real students instead of block figures. Each student is one shared body, male or female, dressed from who they are and what they wore today: hair, skin, eyes, glasses and a top. They write, read, glance, whisper, reach, raise a hand, hold things up, think, stretch and walk, with clips fitted to the game's own desk and chair. About one in ten is left-handed and does everything the other way round. Every image and video below is from this project.

642 Meshy credits left of 1000 · 358 spent
20 · Meshy body (not used: wrong pose) 5 · auto-rig of our body 9 · three library animations 214 · 17 text-to-motion clips 50 · hair tests and five hairstyles 60 · six reach and thinking attempts (one reach used) 642 · left

The students in the classroom

The game spawns the skinned students in its own Classroom scene. What a student does is still decided only by what the player could see; the body shows it with a clip. These frames are from Play mode.

The classroom from above, six students at desks doing different things
The overview camera, mid-exam.
The classroom from the front, students holding a phone, raising a hand, thinking and reaching
Closer, from the front: holding a phone (front left), a hand up (front right), thinking hard (middle left), reaching to a bag (middle right), working at the desk (back).
The classroom with the old block figures
Before: the block placeholder students, on the phone camera.

Who a student is

A student's look comes in two parts. The person in the seat is always the person the admission card describes.

Who they are

Gender, skin, eyes, hair and glasses. The same in every exam, and checked against the admission photo. Skin and eyes on the photo always match the holder. Hair and glasses on the photo can be out of date (a haircut since), so a different face settles it and a different haircut is only a question.

What they wore today

The top's style and colour. New for each exam, never on the photo, never compared.

Which hand they use

About one in ten students is left-handed, for life. It is never on the admission document and changes nothing in play. Left-handers play mirrored clips and hold things in the left hand.

Women and men, one skeleton

Gender picks the body, the first name (eight male and eight female first names) and the hairstyles: short, cropped and curly for men; wavy, long and tied-back for women. The female body is the male one reshaped (chest, waist, hips, shoulders, neck, jaw) on the same joints, so every animation, hairstyle and pair of glasses works on both. Both are the same height, so both fit the chair and desk.

Six women and six men seated at desks, animated
Six women and six men, alternating seats, in Play mode.
Closer view of the mixed front rows
Front rows, closer: hoodies on the two front students, hoods down on their backs.
Male body, front
male, front
Female body, front
female, front
Male body, side
male, side
Female body, side
female, side
Male in a short-sleeve t-shirt
male, short-sleeve t-shirt
Female in a short-sleeve t-shirt, three-quarter
female, short-sleeve t-shirt

Six hairstyles

Five from Meshy. Tied-back is the cropped cap with a ponytail built in Blender. Hair is cut clear of the eyes, because eye colour is checked at the door.

Short hair
short
Cropped hair
cropped
Curly hair
curly
Wavy hair
wavy
Long hair
long
Tied-back hair from behind
tied-back

Left-handed students

Left-handers write, erase, hold things, check a watch, raise a hand, stretch, think, stand, walk and hold out a document on the other side. Gestures aimed at a place (a neighbour, a bag, the clock) still turn toward that place, whichever hand the student uses.

Four students writing, two of them left-handed
Writing. Kaan (front left) and the red-haired student (back right) are left-handed and play the mirrored clip; the other two are right-handed.

Wardrobe: three tops on both bodies

Short-sleeve t-shirt, long-sleeve t-shirt and a hoodie with a real hood lying on the back, a rolled rim, a kangaroo pocket and drawstrings. Each top is cut from its body's own torso and stands off the skin by 1.2, 1.8 or 2.6 cm. Front, side, back and from above (roughly the supervisor's angle), in the rest pose. The colours here are two palette entries; in the game the colour changes with what the student wore that day.

Hoodie, seated and leaning

writing pose
Hoodie on a seated, leaning man, from behind and above
Men: the hood stays on the back.
Hoodie on a seated, leaning woman, from behind and above
Women: long hair covers most of the hood.

What students do

Every pose the game asks for, and the clips that show it. Handed clips have a mirror for left-handers; aimed clips have a mirror so they can turn either way. When a held gesture ends, the clip's own wind-down plays while the next pose fades in, so hands come down instead of snapping.

Game poseClipsWhat you see
WritingWriting, WritingLoop, ErasingCycled; each student starts at a different point.
IdleIdleCalm, Reading, ReadingElbowsCycled, like writing.
ReactingToApproachIdleCalmOne calm pose, whatever the reason.
GlancingGlanceNeighbour + mirrorHead turns toward the target neighbour.
LeaningToNeighbourWhisperLeft + mirrorLeans toward the target neighbour (looking, copying, passing).
CheckingClockCheckClock or CheckWatch, taking turnsA look toward the clock's side, or a look at a wristwatch; either one plays to its end.
ReachingPocket · ReachingBag · UnderDeskReachBag + mirrorOne reach for all three, toward the bag's side.
HandRaisedHandRaisedThe dominant hand goes up and stays up; head to the front.
HoldingItemHoldItemA phone, paper or tissue in the palm, facing the holder.
FidgetingThinkingHardJaw in one hand, head bowed to the paper, a tap at the temple.
StretchingStretchArms up, rubs the neck.
Standing · Walking · PresentingDocumentStanding, Walking, PresentDocumentIn front of the chair, along the path, at the door.

How it's built

One body built by a Blender script and rigged by Meshy's auto-rig, in a male and a female shape on the same skeleton, with hair, glasses and tops as swappable parts on that skeleton, tinted per student. The motions are Meshy text-to-motion clips seated on the game's chair and pinned to the real desk in Blender, plus clips made by hand there: 41 in all, including the mirrors for left-handers. The game drives the body through the existing pose contract: each pose maps to a clip, changes fade smoothly, held gestures wind down with their own motion, and the game's own clock drives it all, so it stays deterministic and testable.

Quality

~1,660EditMode tests passing, none failing
41/41PlayMode tests passing
4.8 minfor the PlayMode suite, down from 19.5

Before the doors open, students no longer flicker in and out of the room: two systems were hiding and showing them every frame, and each now restores only what it hid.

Known limitations